Missing algorithms
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List of missing algorithms (drafted at Kickoff Meeting, 11/17/14):
- Slice by implicit surface
- Gradient
- Calculator
- Isosurface
- Threshold
- Streamlines (Flow)
- External Faces
- Surface Rendering
- Volume Rendering
- Resample (place field from one mesh onto points of another)
- Specialized version: resample field from any type of grid to rectilinear grid
- Tetrahedralization
- Vertex Normals
- Cell-data-to-point, point-data-to-cell-data
A little further out, but still important:
- Clip
- Isovolume
- ExtractVOI / IndexSelect
- Glyphs, Tubes (should this all be done as part of rendering???)
- Transforms
- Feature Edges
- Statistics (summation/integration, min, max, histogram, mean, stddev)