Missing algorithms: Difference between revisions

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* Surface Rendering
* Surface Rendering
* Volume Rendering
* Volume Rendering
* Resample (place field from one mesh onto points of another)
** Specialized version: resample field from any type of grid to rectilinear grid
* Tetrahedralization
* Vertex Normals
* Cell-data-to-point, point-data-to-cell-data
A little further out, but still important:
* Clip
* Isovolume
* ExtractVOI / IndexSelect
* Glyphs, Tubes (should this all be done as part of rendering???)
* Transforms
* Feature Edges
* Statistics (summation/integration, min, max, histogram, mean, stddev)

Revision as of 16:02, 17 November 2014

List of missing algorithms (drafted at Kickoff Meeting, 11/17/14):

  • Slice by implicit surface
  • Gradient
  • Calculator
  • Isosurface
  • Threshold
  • Streamlines (Flow)
  • External Faces
  • Surface Rendering
  • Volume Rendering
  • Resample (place field from one mesh onto points of another)
    • Specialized version: resample field from any type of grid to rectilinear grid
  • Tetrahedralization
  • Vertex Normals
  • Cell-data-to-point, point-data-to-cell-data

A little further out, but still important:

  • Clip
  • Isovolume
  • ExtractVOI / IndexSelect
  • Glyphs, Tubes (should this all be done as part of rendering???)
  • Transforms
  • Feature Edges
  • Statistics (summation/integration, min, max, histogram, mean, stddev)