Missing algorithms: Difference between revisions
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* Isosurface [Chris] | * Isosurface [Chris] | ||
* Threshold | * Threshold | ||
* Streamlines (Flow) | * Streamlines (Flow) (UO plans to start on this soon, as of 2/2015) | ||
* External Faces | * External Faces (UO is getting started on this, as of 2/2015) | ||
* Surface Rendering (UO interested in this / has an investment) | * Surface Rendering (UO interested in this / has an investment) | ||
* Volume Rendering (UO interested in this / has an investment) | * Volume Rendering (UO interested in this / has an investment) |
Revision as of 15:27, 23 February 2015
List of missing algorithms (drafted at Kickoff Meeting, 11/17/14):
- Slice by implicit surface
- Gradient
- Calculator
- Isosurface [Chris]
- Threshold
- Streamlines (Flow) (UO plans to start on this soon, as of 2/2015)
- External Faces (UO is getting started on this, as of 2/2015)
- Surface Rendering (UO interested in this / has an investment)
- Volume Rendering (UO interested in this / has an investment)
- Resample (place field from one mesh onto points of another)
- Specialized version: resample field from any type of grid to rectilinear grid
- Tetrahedralization
- Vertex Normals
- Cell-data-to-point, point-data-to-cell-data
A little further out, but still important:
- Clip
- Isovolume
- ExtractVOI / IndexSelect
- Glyphs, Tubes (should this all be done as part of rendering???)
- Transforms
- Feature Edges
- Statistics (summation/integration, min, max, histogram, mean, stddev) [Chris and Pat]